The stat milestones we're aiming for are the following:ĭuring your first loops you'll be rotating items almost constantly to both reach and maintain the above stats. One of the best possible item combos, a.k.a., the stuff that can make or break your loop Removed Rocks and Mountains from the deck.Expanded on Blood Grove and Ruins combo.Added tips and example setup for the Final Boss.Further deck refinement, prioritizing loot quality.Added note on Battlefields and Prime Matters.Added extra common unlockable traits to trait tier list and reworked it a bit.Added note on the Antique Shelf camp item, perhaps the strongest supply in the game.Let me know if you find the guide too basic/advanced, and as always comments and discussions are more than welcome! That said, expect your results to be much more positive and consistent if you do. Please keep in mind that following all the steps in the guide won't guarantee success: there's a lot of RNG in the background, and getting a bad batch of cards, traits, and items can definitely ruin your run. Though designed for 1.0, most of the strategies will work perfectly fine for 1.1. It assumes you know the basic gameplay stuff and you've unlocked the cards on the deck below-otherwise expect your run to be sub-optimal without them. This guide includes all the info you'll ever need to defeat any boss in the game and loop for a really good while if you want to farm resources. Keep in mind there might be more synergies out there now that the game has been updated with new cards. There is a potential build that makes use of the Maquis tiles.UPDATE: This guide is (currently) not being maintained, yet most-if not all-of the strategies are still valid as of 1.1. Skeletons may die faster but will be summoned quickly due to the Necromancer's increase of summoning speed with attack speed. The decreased damage on enemies paired with the high attack speed actually works well with the Necromancer class. For example, placing Swamps for Mosquitos to spawn can help the Necromancer clear out large groups of enemies The Necromancer can still make use of the Maquis tiles They replace the Forest and Desert tile bonuses, somewhat reducing the effectiveness of the build. Heavily relies on Attack Speed, using Desert tiles and Forest along the river to increase attack speed (summoning time.)īeen impacted by the July patch, due to the new interactions between Deserts and Forest: Desert tiles placed next to Forest tiles now spawn Maquis tiles. If you're playing Loop Hero for the first time on Nintendo Switch or jumping in since the recent patch changes, here's everything that has been changed, and how it impacts the best Necromancer build. These include the Swamp Witch Huts and some brand new interactions between Forests and Deserts that do impact the Necromancer build. Updated August 24th by Harry Alston: We're updating our Loop Hero guide for the best Necromancer build to a) celebrate the launch of Loop Hero on the Nintendo Switch, and b) the recent July update that added new cards and tiles to the game. Here's what you should aim for if you're struggling to reach and defeat the various Loop Hero bosses. A strong Necromancer build is considered one of the more powerful classes in Loop Hero in its current state. Playing a successful Necromancer build requires a bit of know-how when it comes to which cards to play and which items to prioritize. RELATED: 10 Things We Wish We Knew Before Starting Loop Hero One of three currently available classes, the Necromancer, specializes in summoning skeletons to tackle the Ratwolves, Vampires, and Spiders on your loop. Loop Hero is a complicated game with a variety of strategies, balanced between the cards you play and the gear you collect along the way.
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